My texture blending technique:
Here is a brief description of the layers and their use (bottom to top):
* Levels_Master_01: Controls the brightness, black and white point of the background layer
* HueSat_Master_01: Controls the saturation of the background layer
* Blending Layer: This layer gets the name of the image used for blending (to help find this image later). The blending mode of this layer is by default to "Multiply". You can change the blending mode but we most often get the best results using Multiply.
* Blurred Layer: This is a blurred version of the blending layer. The opacity is 50% by default. You can control the blur of the blending by changing the opacity form 0-100%
* Levels_Master_02: Controls the brightness, black and white point of the blending layer
* HueSat_Master_02: Controls the saturation of the blending layer
* GlobalLevels: Allows to tune the brightness, black and white point of the blended result
* DOP_TextureBlending Group: Tuning the opacity of this group allows to adjust the overall blending strength.
Of course there are many more options:
- Add effects
- Use masks
- use the script multiple times with different textures
Our script creates this structure and resizes the texture to match the background layer.