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Thread: Methods of interpolation for scaling images

  1. #1

    Methods of interpolation for scaling images

    Hi dear Community,

    today i coded a small algorithm for skaling images.
    It works like this:

    In the following example image i want to scale a 5*s5 pixel image to 3*3.

    I have marked one example pixel.

    On the left you can see, which source pixels match the destination pixel.
    For calculating the value of the destination pixel, i use all pixels from the source image that are covered by the rectangle corresponding to the destination pixel. I give each pixel a weight according to the area of it that is covered.
    Sounds complicated, but i can scale down (factor 2) a 2Megapixel-RGB-image in 150ms on my pc (no supercluster ).

    When i compare my result with these of Gimp and Photoshop, i don't see a difference in quality, but still a difference.
    I am also surprised that Gimp-bilinear is not the same as Photoshop-bilinear. Its the same game with bicubic interpolation.

    Here is an example image:

    Original (128*128):


    Scaled (48*48):





    My Algorithm:

    In small everything looks the same, but in the zoomed version (this time of course without interpolation) the differences are well visible.

    Does anyone of you know, what they make different? I did not get it out of the gimp-sources (scale-region.c). And I am interested in getting to know why Gimp and Photoshop differ. I thought that "bilinear" and "bicubic" are mathematically well defined.

    It would be great if someone could help me out.

    Thanks in advance.
    Last edited by Dobias; 7th October 2009 at 12:33.

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